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C47Opening

Four Knights Game

1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6

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White to move

Legal moves
29
Games in the next 4 moves
773,691
Different positions among them
269,353
Named lines from here
45

See it on the mapOn the opening map

Both sides bring out both knights — a symmetrical, solid opening that was very popular before the First World War.

It is reached after 6 moves: 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6.

White is to move and has 29 legal moves. Over the next four moves — two for each side — the game can branch into 773,691 different games. Those games reach 269,353 different positions: most positions can be reached in more than one way, 2.9 on average.

The Lichess opening list names 45 further lines after this position, such as Spanish Variation (4. Bb5) and Scotch Variation (4. d4).

The same moves can be played in 36 different legal orders that all reach this position. For example 1. Nf3 e5 2. e4 Nc6 3. Nc3 Nf6, which starts as the Zukertort Opening.

Map of every game of the next four moves after the Four Knights Game
Every game of the next four moves from this position, as the map draws it. Each ring is one more move; the outer ring holds all 773,691 games.

Move by move

  1. 1. e4King's Pawn Game
  2. 1... e5King's Pawn Game
  3. 2. Nf3King's Knight Opening
  4. 2... Nc6King's Knight Opening: Normal Variation
  5. 3. Nc3Three Knights Opening
  6. 3... Nf6Four Knights Game

Named lines from here

Related openings

FEN

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