C47Opening
Four Knights Game
1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6
White to move
- Legal moves
- 29
- Games in the next 4 moves
- 773,691
- Different positions among them
- 269,353
- Named lines from here
- 45
Both sides bring out both knights — a symmetrical, solid opening that was very popular before the First World War.
It is reached after 6 moves: 1. e4 e5 2. Nf3 Nc6 3. Nc3 Nf6.
White is to move and has 29 legal moves. Over the next four moves — two for each side — the game can branch into 773,691 different games. Those games reach 269,353 different positions: most positions can be reached in more than one way, 2.9 on average.
The Lichess opening list names 45 further lines after this position, such as Spanish Variation (4. Bb5) and Scotch Variation (4. d4).
The same moves can be played in 36 different legal orders that all reach this position. For example 1. Nf3 e5 2. e4 Nc6 3. Nc3 Nf6, which starts as the Zukertort Opening.

Move by move
- 1. e4King's Pawn Game
- 1... e5King's Pawn Game
- 2. Nf3King's Knight Opening
- 2... Nc6King's Knight Opening: Normal Variation
- 3. Nc3Three Knights Opening
- 3... Nf6Four Knights Game
Named lines from here
- Spanish VariationC484. Bb5
- Scotch VariationC474. d4
- Halloween GambitC474. Nxe5
- Glek SystemC474. g3
- Gunsberg VariationC474. a3
- Naroditsky VariationC474. Nd5
Related openings
- Three Knights OpeningC461. e4 e5 2. Nf3 Nc6 3. Nc3
FEN
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