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D00Opening

Blackmar-Diemer Gambit Accepted

1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3

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White to move

Legal moves
36
Games in the next 4 moves
1,427,549
Different positions among them
485,368
Named lines from here
21

See it on the mapOn the opening map

It is reached after 8 moves: 1. d4 d5 2. e4 dxe4 3. Nc3 Nf6 4. f3 exf3.

White is to move and has 36 legal moves. Over the next four moves — two for each side — the game can branch into 1,427,549 different games. Those games reach 485,368 different positions: most positions can be reached in more than one way, 2.9 on average.

The Lichess opening list names 21 further lines after this position, such as Bogoljubow Defense (5. Nxf3 g6) and Teichmann Defense (5. Nxf3 Bg4).

The same moves can be played in 56 different legal orders that all reach this position. For example 1. e4 d5 2. d4 dxe4 3. Nc3 Nf6 4. f3 exf3, which starts as the King's Pawn Game.

Map of every game of the next four moves after the Blackmar-Diemer Gambit Accepted
Every game of the next four moves from this position, as the map draws it. Each ring is one more move; the outer ring holds all 1,427,549 games.

Move by move

  1. 1. d4Queen's Pawn Game
  2. 1... d5Queen's Pawn Game
  3. 2. e4Blackmar-Diemer Gambit
  4. 2... dxe4—
  5. 3. Nc3—
  6. 3... Nf6Blackmar-Diemer Gambit
  7. 4. f3—
  8. 4... exf3Blackmar-Diemer Gambit Accepted

Named lines from here

Related openings

FEN

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