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D00Opening

Blackmar-Diemer Gambit

1. d4 d5 2. e4

a8b7c6d5e4f3g2h1

Black to move

Legal moves
28
Games in the next 4 moves
1,136,220
Different positions among them
371,837
Named lines from here
48

See it on the mapOn the opening map

Named after Armand Blackmar and Emil Josef Diemer: White sacrifices a pawn with 2. e4 and follows with f3 to open lines.

It is reached after 3 moves: 1. d4 d5 2. e4.

Black is to move and has 28 legal moves. Over the next four moves — two for each side — the game can branch into 1,136,220 different games. Those games reach 371,837 different positions: most positions can be reached in more than one way, 3.1 on average.

The Lichess opening list names 48 further lines after this position, such as Lemberger Countergambit (2... dxe4 3. Nc3 e5) and Blackmar Gambit (2... dxe4 3. f3).

The same moves can be played in 2 different legal orders that all reach this position. For example 1. e4 d5 2. d4, which starts as the King's Pawn Game.

Map of every game of the next four moves after the Blackmar-Diemer Gambit
Every game of the next four moves from this position, as the map draws it. Each ring is one more move; the outer ring holds all 1,136,220 games.

Move by move

  1. 1. d4Queen's Pawn Game
  2. 1... d5Queen's Pawn Game
  3. 2. e4Blackmar-Diemer Gambit

Named lines from here

Related openings

FEN

rnbqkbnr/ppp1pppp/8/3p4/3PP3/8/PPP2PPP/RNBQKBNR b KQkq - 0 2